Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School
Autor: | Sébastien George, Iza Marfisi-Schottman, Sofiane Touel |
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Přispěvatelé: | Plaisir Maths Lab, Plaisir Maths, Laboratoire d'Informatique de l'Université du Mans (LIUM), Le Mans Université (UM), IUT de Laval |
Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
4. Education
05 social sciences 050301 education 020207 software engineering 02 engineering and technology Serious game Mixed reality augmented reality [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] Order (business) math 0202 electrical engineering electronic engineering information engineering Mathematics education ComputingMilieux_COMPUTERSANDEDUCATION Learning Augmented reality [INFO.EIAH]Computer Science [cs]/Technology for Human Learning State (computer science) [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] serious game 0503 education Technology Enhanced Learning mixed reality |
Zdroj: | Games and Learning Alliance 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings International Conference on Games and Learning Alliance International Conference on Games and Learning Alliance, Dec 2020, Laval (virtual), France. pp.112-121, ⟨10.1007/978-3-030-63464-3_11⟩ Lecture Notes in Computer Science ISBN: 9783030634636 GALA |
DOI: | 10.1007/978-3-030-63464-3_11⟩ |
Popis: | International audience; In our study, we provide a state of the art on Mixed Reality (MR) learning tools for teaching math in primary and secondary school. Through a detailed analysis of eight representative applications, we provide an overview of the MR applications currently used, their educational objectives, the augmentations and interactions they offer, the technologies they use, their advantages and their limitations. We conclude by identifying several remaining challenges that need to be addressed in order to benefit from the full educational potential of MR for teaching math in schools. |
Databáze: | OpenAIRE |
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