Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
Autor: | Robert D. Rogers, James Intriligator, Ciaran M. Smith, Paul Rauwolf |
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Rok vydání: | 2020 |
Předmět: |
Social Psychology
Role playing game Communication Applied psychology Poison control Human factors and ergonomics Hostility Cognition General Medicine Suicide prevention Occupational safety and health Computer Science Applications Social Skills Human-Computer Interaction Video Games Injury prevention medicine Humans Interpersonal Relations Self Report medicine.symptom Role Playing Psychology Applied Psychology |
Zdroj: | Cyberpsychology, Behavior, and Social Networking. 23:487-494 |
ISSN: | 2152-2723 2152-2715 |
DOI: | 10.1089/cyber.2019.0349 |
Popis: | Massively Multiplayer Online Role-Playing Games (MMORPGs) can sometimes be associated with patterns of play that are harmful to health and well-being. Hazardous MMORPG play has been linked to hostility (toward other people). However, little is known about how hostility, as a risk factor, relates to players' choices within games, or players' experiences of the positive aspects of MMORPGs. In this study, we surveyed 5,847 players of Jagex's |
Databáze: | OpenAIRE |
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