Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study
Autor: | Alexandra Ghiţă, Olga Hernández-Serrano, José Gutiérrez-Maldonado, Miquel Monras, Lidia Teixidor, Silvia Mondon, Lluisa Ortega, Antoni Gual, Yolanda Fernández-Ruiz, Bruno Porras-Garcia, Marta Ferrer-García |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Cue exposure
ALCO-VR virtual reality cue-exposure alcohol use disorder alcohol craving anxiety social drinkers lcsh:Medicine Craving Alcohol use disorder Virtual reality Article 03 medical and health sciences Clinical trials 0302 clinical medicine Alcohòlics mental disorders Medicine Alcoholics Realitat virtual business.industry Oculus rift lcsh:R General Medicine medicine.disease Mental health Alcohol craving 030227 psychiatry Drinking of alcoholic beverages Consum d'alcohol Anxiety medicine.symptom business 030217 neurology & neurosurgery Assaigs clínics Clinical psychology |
Zdroj: | Journal of Clinical Medicine Dipòsit Digital de la UB Universidad de Barcelona Journal of Clinical Medicine, 2019, vol. 8, núm. 8, p. 1153 Articles publicats (EUSES) DUGiDocs – Universitat de Girona instname Journal of Clinical Medicine, Vol 8, Iss 8, p 1153 (2019) Journal of Clinical Medicine; Volume 8; Issue 8; Pages: 1153 |
Popis: | This study is part of a larger project aiming to develop a virtual reality (VR) software to be implemented as a clinical tool for patients diagnosed with alcohol use disorder (AUD). The study is based on previous research in which we identified factors that elicit craving for alcohol in a sample of AUD patients, and which led to the development of a virtual reality software to be used in cue exposure treatments of alcohol use disorder (ALCO-VR). The main objective of this study was to test the effectiveness of ALCO-VR to elicit cue-induced craving and anxiety responses among social drinkers (SD) and AUD patients. Our secondary objective was to explore which responses (cue-induced craving or anxiety) can best differentiate between AUD patients and the SD group. Method: Twenty-seven individuals (13 AUD patients and 14 SD) participated in this study after giving written informed consent. Their anxiety and alcohol craving levels were measured by different instruments at different stages of the procedure. The VR equipment consisted of Oculus Rift technology, and the software consisted of the ALCO-VR platform. Results: Our data indicate that the ALCO-VR software can elicit responses of anxiety and alcohol craving, especially in the group of AUD patients. The cue-induced anxiety response differentiated AUD patients and the SD group better than the cue-induced craving response. Conclusions: The general interest in applying new technologies to the assessment and treatment of mental health disorders has led to the development of immersive real-life simulations based on the advantages of VR technology. Our study concluded that the ALCO-VR software can elicit anxiety and craving responses and that cue-induced anxiety responses can distinguish between AUD and SD groups better than cue-induced craving. The data on craving and anxiety were assessed consistently by different instruments. In addition, we consider that ALCO-VR is able to ecologically assess cue-induced anxiety and alcohol craving levels during exposure to VR alcohol-related environment This study was supported by the Spanish Ministry of Health, Social Services and Equality, Delegation of the Government for the National Plan on Drugs (FEDER/UE/Project 2016I078: “ALCO-VR: Virtual Reality-based protocol for the treatment of patients diagnosed with severe alcohol use disorder”). The study also received support from AGAUR, Generalitat de Catalunya, 2017SGR1693 |
Databáze: | OpenAIRE |
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