Using game mechanisms to foster GBL designers' cooperation and creativity
Autor: | Valérie Emin-Martinez, Jean-Philippe Pernin, Florence Michau, Christelle Mariais, Nadine Mandran |
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Přispěvatelé: | Modèles et Technologies pour l’Apprentissage Humain (MeTAH), Laboratoire d'Informatique de Grenoble (LIG), Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS), Sciences et Société, Historicité, Éducation et Pratiques (EA S2HEP), École normale supérieure de Lyon (ENS de Lyon)-Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-Université de Lyon, Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS), MeTAH, Communication Langagière et Interaction Personne-Système (CLIPS - IMAG), Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Université Joseph Fourier - Grenoble 1 (UJF)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Université Joseph Fourier - Grenoble 1 (UJF)-Laboratoire d'Informatique de Grenoble (LIG), Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Technologies nouvelles et éducation (TECNE), INRP-INRP, Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Symetrix, SYMETRIX-SYMETRIX, Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF), École normale supérieure - Lyon (ENS Lyon)-Université Claude Bernard Lyon 1 (UCBL), Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF), Bouhineau, Denis |
Jazyk: | angličtina |
Rok vydání: | 2014 |
Předmět: |
Game testing
Game mechanics Computer science Game design document media_common.quotation_subject [SHS.EDU]Humanities and Social Sciences/Education [SHS.EDU] Humanities and Social Sciences/Education 05 social sciences 050301 education 020207 software engineering Context (language use) 02 engineering and technology Creativity Education Game design [INFO.EIAH] Computer Science [cs]/Technology for Human Learning Human–computer interaction Participatory design 0202 electrical engineering electronic engineering information engineering [INFO.EIAH]Computer Science [cs]/Technology for Human Learning Game Developer 0503 education media_common |
Zdroj: | International Journal of Learning Technologies International Journal of Learning Technologies, 2014, To be published International Journal of Learning Technologies, not yet available, 2014, To be published |
Popis: | International audience; This paper presents ScenLRPG, a specific method, based on a graphic formalism, for designing game-based learning systems in a vocational training context.This paper presents ScenLRPG, a specific method, based on a graphic formalism, for designing game-based learning systems in a vocational training context. We detail in a first part the theoretical background for our hypotheses on three properties such a method should display: (1) supporting the elicitation of the relevant learning goals and game mechanisms so as to boost learner motivation, (2) enabling a team of designers to collectively build and manipulate a game-based learning scenario and (3) improving designers creativity. Part two presents an evaluation study performed using a tangible version of the method, based on a board game. The aim of this study was to test whether the method effectively favours designer collaboration and provides designers with fresh ideas, but also to gather the pros and cons of a board game-based design tool versus a computer-based environment. The final part is devoted to an analysis of the obtained results. |
Databáze: | OpenAIRE |
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