Adaptive Gamification in Collaborative systems, a Systematic Mapping Study
Autor: | Diego F. Torres, María Dalponte Ayastuy, Alejandro Fernández |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
General Computer Science
Computer science Ciencias Informáticas 0102 computer and information sciences 02 engineering and technology computer.software_genre 01 natural sciences Adaptive gamification Field (computer science) Theoretical Computer Science Personalization Collaborative systems Taxonomy (general) 0202 electrical engineering electronic engineering information engineering Citizen science Adaptation (computer science) Structure (mathematical logic) Data science Ciencias de la Computación Mass collaboration 010201 computation theory & mathematics Systematic mapping 020201 artificial intelligence & image processing Collaboration computer |
Zdroj: | CIC Digital (CICBA) Comisión de Investigaciones Científicas de la Provincia de Buenos Aires instacron:CICBA SEDICI (UNLP) Universidad Nacional de La Plata instacron:UNLP |
Popis: | Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online, mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. This article introduces a study of the published research on the application of adaptive gamification to collaborative systems. The study focuses on works that explicitly discuss an approach of personalization or adaptation of the gamification elements in this type of system. It employs a systematic mapping design in which a categorical structure for classifying the research results is proposed based on the topics that emerged from the papers review. The main contributions of this paper are a formalization of the adaptation strategies and the proposal of a new taxonomy for gamification elements adaptation. The results evidence the lack of research literature in the study of adapting gamification in the field of collaborative systems. Considering the underlying cultural diversity in those projects, the adaptability of gamification design and strategies is a promissory research field. Laboratorio de Investigación y Formación en Informática Avanzada |
Databáze: | OpenAIRE |
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