Immersiveness of ubiquitous computing environments prototypes: A case study
Autor: | José Luís Silva, Rui S. Moreira, Carlos César Loureiro Silva, José Creissac Campos, Tiago Abade |
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Přispěvatelé: | Norbert Streitz, Panos Markopoulos, Universidade do Minho |
Jazyk: | angličtina |
Rok vydání: | 2015 |
Předmět: |
Science & Technology
Ubiquitous computing business.industry Computer science 020207 software engineering 02 engineering and technology Virtual reality Prototyping Virtual environments Immersiveness User experience design Human–computer interaction 020204 information systems Situated 0202 electrical engineering electronic engineering information engineering Avaliação -- Evaluation APEX Evaluation business Engenharia e Tecnologia::Engenharia Eletrotécnica Eletrónica e Informática |
Zdroj: | Distributed, Ambient, and Pervasive Interactions ISBN: 9783319208039 HCI (21) |
Popis: | The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one. Fundação para a Ciência e a Tecnologia (FCT) through Projecto Estratégico – LA 9 – 2014-2015 (PEst-OE/EEI/LA0009/2015 |
Databáze: | OpenAIRE |
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