Enhancing Learning Performance and Motivation of Cultural Heritage Using Serious Games
Autor: | Jing Zhao, Ruoyan Wang, Li Ye |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Process (engineering)
V360 History of Architecture 05 social sciences X300 Academic studies in Education 050301 education Game based learning 050801 communication & media studies Knowledge acquisition Computer Science Applications Education Jigsaw Cultural heritage Cultural background Learning motivation 0508 media and communications Mode (computer interface) K100 Architecture Mathematics education Psychology 0503 education |
Popis: | In recent years, more serious games are used in different learning areas to improve the process of knowledge acquisition and learning outcomes. This study discusses a game mode based on a jigsaw puzzle with scaffolding-aid for cultural heritage learning. A case study using an historical pattern from China examines the effectiveness of improving learning performance and motivation. By using this game in an experimental setting in comparison with traditional video learning, this paper observes and evaluates the learning outcomes of 42 freshmen with no prior knowledge of bronze mirrors` patterns and subjects. Their learning outcomes, experience and motivation change were collected via a series of tests and motivation scale. The result of the experiment demonstrates that compared with traditional video learning, the game process based on a digital puzzle can help learners better identify and retain pattern structure and improve learning motivation. This study provides experience in designing serious games for cultural heritage learning activities. |
Databáze: | OpenAIRE |
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