Empirical Specification of Dialogue Games for an Interactive Agent
Autor: | Jean-Pierre Pécuchet, Alexandre Pauchet, Jean-Philippe Kotowicz, Nathalie Chaignaud, Guillaume Dubuisson Duplessis |
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Přispěvatelé: | Laboratoire d'Informatique, de Traitement de l'Information et des Systèmes (LITIS), Institut national des sciences appliquées Rouen Normandie (INSA Rouen Normandie), Institut National des Sciences Appliquées (INSA)-Normandie Université (NU)-Institut National des Sciences Appliquées (INSA)-Normandie Université (NU)-Université de Rouen Normandie (UNIROUEN), Normandie Université (NU)-Université Le Havre Normandie (ULH), Normandie Université (NU), Dubuisson Duplessis, Guillaume |
Rok vydání: | 2013 |
Předmět: |
[INFO.INFO-AI] Computer Science [cs]/Artificial Intelligence [cs.AI]
Computer science business.industry Matrix representation 02 engineering and technology [INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI] 030507 speech-language pathology & audiology 03 medical and health sciences 0202 electrical engineering electronic engineering information engineering Production (economics) 020201 artificial intelligence & image processing [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] Artificial intelligence [INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC] 0305 other medical science business |
Zdroj: | Advances on Practical Applications of Agents and Multi-Agent Systems ISBN: 9783642380723 PAAMS Advances on Practical Applications of Agents and Multi-Agent Systems 11th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'13) 11th International Conference on Practical Applications of Agents and Multi-Agent Systems (PAAMS'13), 2013, Salamanca, Spain. pp.49-60 |
DOI: | 10.1007/978-3-642-38073-0_5 |
Popis: | International audience; This article addresses the challenge of designing the communicative behaviour of an agent interacting with humans. We present a data-driven methodology based on the production of a matrix representation of a corpus from which we extract dialogue patterns. These patterns reflect the minimal units of interaction which turn out to be very attractive for dialogue modelling. We present a framework to specify dialogue games from these patterns based on the notion of social commitments. We exemplify the specification of dialogue games by implementing all the steps of our methodology on a task-oriented corpus. The produced games are validated by showing that they appropriately describe the patterns appearing in a reference corpus. |
Databáze: | OpenAIRE |
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