Videogame exposure positively associates with selective attention in a cross-sectional sample of young children
Autor: | Anish Arora, Sheri Madigan, Signe Bray, Tiana Comessotti, Christiane S. Rohr, Deborah Dewey, Ryann Tansey, Amanda Ip, Suhyeon Park, Alexandria D. Samson |
---|---|
Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Male
Time Factors Vision Vigilance Social Sciences Developmental psychology Families Time Measurement Executive Function 0302 clinical medicine Child Development Sociology Psychology Attention Selective attention Child Children media_common Measurement Multidisciplinary Schools 05 social sciences Child Preschool Visual Perception Medicine Engineering and Technology Sensory Perception Female Games Vigilance (psychology) Research Article Science media_common.quotation_subject education 050105 experimental psychology Education 03 medical and health sciences 030225 pediatrics Executive attention Humans 0501 psychology and cognitive sciences Psychological testing Association (psychology) Recreation Behavior Psychological Tests Working memory Cognitive Psychology Biology and Life Sciences Child development Video Games Age Groups People and Places Cognitive Science Population Groupings Perception Neuroscience |
Zdroj: | PLoS ONE PLoS ONE, Vol 16, Iss 9, p e0257877 (2021) |
ISSN: | 1932-6203 |
Popis: | There is growing interest in how exposure to videogames is associated with young children’s development. While videogames may displace time from developmentally important activities and have been related to lower reading skills, work in older children and adolescents has suggested that experience with attention-demanding/fast-reaction games positively associates with attention and visuomotor skills. In the current study, we assessed 154 children aged 4–7 years (77 male; mean age 5.38) whose parents reported average daily weekday recreational videogame time, including information about which videogames were played. We investigated associations between videogame exposure and children’s sustained, selective, and executive attention skills. We found that videogame time was significantly positively associated only with selective attention. Longitudinal studies are needed to elucidate the directional association between time spent playing recreational videogames and attention skills. |
Databáze: | OpenAIRE |
Externí odkaz: | |
Nepřihlášeným uživatelům se plný text nezobrazuje | K zobrazení výsledku je třeba se přihlásit. |