Videogame exposure positively associates with selective attention in a cross-sectional sample of young children

Autor: Anish Arora, Sheri Madigan, Signe Bray, Tiana Comessotti, Christiane S. Rohr, Deborah Dewey, Ryann Tansey, Amanda Ip, Suhyeon Park, Alexandria D. Samson
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Male
Time Factors
Vision
Vigilance
Social Sciences
Developmental psychology
Families
Time Measurement
Executive Function
0302 clinical medicine
Child Development
Sociology
Psychology
Attention
Selective attention
Child
Children
media_common
Measurement
Multidisciplinary
Schools
05 social sciences
Child
Preschool

Visual Perception
Medicine
Engineering and Technology
Sensory Perception
Female
Games
Vigilance (psychology)
Research Article
Science
media_common.quotation_subject
education
050105 experimental psychology
Education
03 medical and health sciences
030225 pediatrics
Executive attention
Humans
0501 psychology and cognitive sciences
Psychological testing
Association (psychology)
Recreation
Behavior
Psychological Tests
Working memory
Cognitive Psychology
Biology and Life Sciences
Child development
Video Games
Age Groups
People and Places
Cognitive Science
Population Groupings
Perception
Neuroscience
Zdroj: PLoS ONE
PLoS ONE, Vol 16, Iss 9, p e0257877 (2021)
ISSN: 1932-6203
Popis: There is growing interest in how exposure to videogames is associated with young children’s development. While videogames may displace time from developmentally important activities and have been related to lower reading skills, work in older children and adolescents has suggested that experience with attention-demanding/fast-reaction games positively associates with attention and visuomotor skills. In the current study, we assessed 154 children aged 4–7 years (77 male; mean age 5.38) whose parents reported average daily weekday recreational videogame time, including information about which videogames were played. We investigated associations between videogame exposure and children’s sustained, selective, and executive attention skills. We found that videogame time was significantly positively associated only with selective attention. Longitudinal studies are needed to elucidate the directional association between time spent playing recreational videogames and attention skills.
Databáze: OpenAIRE
Nepřihlášeným uživatelům se plný text nezobrazuje