Game-based HCI Methods: Workshop on Playfully Engaging Users in Design
Autor: | Karin Slegers, Pieter Duysburgh, Mark Blythe, Lizzy Bleumers, Bernhard Maurer, Alina Krischkowsky |
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Přispěvatelé: | Communication Sciences, Studies in Media, Innovation and Technology |
Jazyk: | angličtina |
Rok vydání: | 2016 |
Předmět: |
Game art design
Game mechanics Game dynamics Multimedia Game design document Computer science HCI methods game design elements game dynamics game mechanics gamification 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education Level design Group dynamic computer.software_genre First playable demo Game design Human–computer interaction Participatory design 0501 psychology and cognitive sciences Video game design Game Developer 0503 education computer 050107 human factors |
Zdroj: | CHI Extended Abstracts |
Popis: | The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design. ispartof: pages:3484-3491 ispartof: CHI'16 Extended Abstracts: 2016 CHI Conference on Human Factors in Computing Systems vol:07-12-May-2016 pages:3484-3491 ispartof: Annual ACM Conference on Human Factors in Computing Systems (CHI 2016) location:San Jose (CA), USA date:7 May - 12 May 2016 status: published |
Databáze: | OpenAIRE |
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