Feasibility and usability study of a pilot immersive virtual reality-based empathy training for dental providers
Autor: | John Luna, Sheryl Pfeil, Yungui Huang, Maxwell Roland, Janice A Townsend, Canise Y. Bean, Megan E. Gregory, Mary Ann Abrams, En-Ju D. Lin, Homa Amini, Lindsey N. Sova |
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Rok vydání: | 2020 |
Předmět: |
020205 medical informatics
media_common.quotation_subject education Empathy Pilot Projects 02 engineering and technology Virtual reality Affect (psychology) 03 medical and health sciences 0302 clinical medicine 0202 electrical engineering electronic engineering information engineering Humans Social determinants of health Child Curriculum Socioeconomic status Simulation Training media_common Medical education business.industry Virtual Reality Usability Cognition 030206 dentistry General Medicine Feasibility Studies Clinical Competence Psychology business |
Zdroj: | Journal of dental educationREFERENCES. 85(6) |
ISSN: | 1930-7837 |
Popis: | Social determinants of health (SDOH) significantly impact individuals' engagement with the healthcare system. To address SDOH-related oral health disparities, providers must be equipped with knowledge, skills, and attitudes (KSAs) to understand how SDOH affect patients and how to mitigate these effects. Traditional dental school curricula provide limited training on recognizing SDOH or developing empathy for those with SDOH-related access barriers. This study describes the design and evaluation of such a virtual reality (VR)-based simulation in dental training. We hypothesize the simulation will increase post-training KSAs.We developed "MPATHI" (Making Professionals Able THrough Immersion), a scripted VR simulation where participants take the role of an English-speaking caregiver with limited socioeconomic resources seeking dental care for a child in a Spanish-speaking country. The simulation is a combination of 360MPATHI led to increased mean scores for cognitive (pre = 3.48 ± 0.80, post = 4.56 ± 0.51, p 0.001), affective (pre = 4.20 ± 0.4, post = 4.47 ± 0.44, p 0.001), and skill-based learning (pre = 4.00 ± 0.47, post = 4.52 ± 0.37, p 0.001) immediately post-training. There was not a significant difference between skills measured immediately post-training and in the 1-month post-training survey (p = 0.41). Participants reported high satisfaction with the content and methods used in this training.This pilot study supports using VR SDOH training in dental education. VR technology provides new opportunities for innovative content design. |
Databáze: | OpenAIRE |
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