Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure
Autor: | Ferguson, C., van den Broek, E.L., van Oostendorp, H., de Redelijkheid, Sam, Giezeman, G.J., Sub Multimedia, Sub Human-Centered Computing, Sub General Interaction, Sub Multimedia & Geometry begr. 1/1/13, Multimedia, Human-Centered Computing, Interaction |
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Přispěvatelé: | Sub Multimedia, Sub Human-Centered Computing, Sub General Interaction, Sub Multimedia & Geometry begr. 1/1/13, Multimedia, Human-Centered Computing, Interaction |
Rok vydání: | 2020 |
Předmět: |
Male
knowledge serious games Adolescent Social Psychology Computer science Spatial Learning 050801 communication & media studies 050109 social psychology Virtual reality Education Domain (software engineering) law.invention 0508 media and communications lostness law Human–computer interaction Media Technology Humans 0501 psychology and cognitive sciences navigation Set (psychology) virtual reality (VR) Applied Psychology Measure (data warehouse) learning Communication Node (networking) 05 social sciences Virtual Reality ComputingMilieux_PERSONALCOMPUTING General Medicine Factual knowledge Hypermedia Computer Science Applications Human-Computer Interaction Knowledge Video Games Spatial learning Female Hypertext |
Zdroj: | Cyberpsychology, Behavior, and Social Networking, 23(9), 635. Mary Ann Liebert inc |
ISSN: | 2152-2723 2152-2715 |
Popis: | Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players’ retention of factual knowledge, but did significantly improve players’ spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games. |
Databáze: | OpenAIRE |
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