Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure

Autor: Ferguson, C., van den Broek, E.L., van Oostendorp, H., de Redelijkheid, Sam, Giezeman, G.J., Sub Multimedia, Sub Human-Centered Computing, Sub General Interaction, Sub Multimedia & Geometry begr. 1/1/13, Multimedia, Human-Centered Computing, Interaction
Přispěvatelé: Sub Multimedia, Sub Human-Centered Computing, Sub General Interaction, Sub Multimedia & Geometry begr. 1/1/13, Multimedia, Human-Centered Computing, Interaction
Rok vydání: 2020
Předmět:
Zdroj: Cyberpsychology, Behavior, and Social Networking, 23(9), 635. Mary Ann Liebert inc
ISSN: 2152-2723
2152-2715
Popis: Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players’ retention of factual knowledge, but did significantly improve players’ spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games.
Databáze: OpenAIRE