A decade of increased oil recovery in virtual reality
Autor: | Endre M. Lidal, Tor Langeland, Christopher Giertsen, Jens Grimsgaard, Rolf Helland |
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Rok vydání: | 2007 |
Předmět: |
Computer science
Virtual reality Task (project management) chemistry.chemical_compound User-Computer Interface Imaging Three-Dimensional Return on investment Image Interpretation Computer-Assisted Computer Graphics Production (economics) Revenue Computer Simulation Drill business.industry Models Theoretical Computer Graphics and Computer-Aided Design Visualization Engineering management Petroleum industry chemistry Geographic Information Systems Petroleum Artificial intelligence business Software Fuel Oils Environmental Monitoring |
Zdroj: | IEEE computer graphics and applications. 27(6) |
ISSN: | 0272-1716 |
Popis: | Finding oil is always a difficult and expensive task, and moving exploration and production (E&P) offshore quickly drives those costs sky-high. Because most easy oil has already been found, any new discoveries are often subtle and relatively small. Once a company does find a reservoir, deciding where and how to drill to maximize production - and thus return of investment - is a major task. The wrong approach or small inaccuracies can easily ruin an entire reservoir's ROI. Clearly, we need good tools to complete these difficult E&P tasks. In 1992, the University of Chicago's Electronic Visualization Laboratory (EVL) introduced the CAVE, a room-sized, multiperson projector-based immersive VR environment. CAVE laid the foundation for a new paradigm: using VR for petroleum E&P. The HydroVR project both changed work processes and increased revenue for petroleum E&P in general. In this paper, we describe the project's major application milestones and summarize how and why the project has sustained its extensive activity over the past 10 years. |
Databáze: | OpenAIRE |
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