Psychopathy and violent video game playing: Multiple associations in a juvenile justice system involved sample
Autor: | Ilma Jahic, Michael G. Vaughn, Matt DeLisi |
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Rok vydání: | 2021 |
Předmět: |
Adolescent
Ecological validity medicine.medical_treatment Psychopathy Population 050109 social psychology Violence Developmental psychology Arts and Humanities (miscellaneous) Risk Factors Developmental and Educational Psychology medicine Juvenile delinquency Humans 0501 psychology and cognitive sciences education Video game General Psychology education.field_of_study Aggression 05 social sciences Antisocial Personality Disorder medicine.disease Desensitization (psychology) Video Games medicine.symptom Psychology 050104 developmental & child psychology Psychopathology |
Zdroj: | Aggressive Behavior. 47:385-393 |
ISSN: | 1098-2337 0096-140X |
DOI: | 10.1002/ab.21956 |
Popis: | Violent video game playing is a consistent risk factor for aggression, but research on its psychopathology and trait underpinnings are primarily based on community or university student samples, thus the ecological validity to adjudicated and juvenile justice system-involved youth lacks clarity. This is an important void in the literature because relative to youth in the general population, adjudicated and detained youth evince greater psychopathology, more severe delinquency and violence histories, and clinical psychopathic features. Negative binomial regression models using data from 252 youth in residential placements found that several psychopathic features are significantly associated with violent video gaming. The role of psychopathy operated differently across gender and arrest chronicity, and across models remorselessness emerged as an important correlate. Given the desensitization that can occur with violent video game play, it is of particular concern among delinquent youth with psychopathic personality features. |
Databáze: | OpenAIRE |
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