Primjena 3D digitalizacije kulturne baštine
Autor: | Andrej Janeš, Valerija Gligora |
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Rok vydání: | 2021 |
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Zdroj: | Portal : godišnjak Hrvatskoga restauratorskog zavoda Volume . Issue 11 |
ISSN: | 1848-6681 1847-9464 |
DOI: | 10.17018/portal.2020.11 |
Popis: | Pri iskopavanju 1999. godine provedenom oko ostataka pročelja crkve cistercitske opatije, čiji se ostaci nalaze u parku Opatovina u Topuskom, pronađena je veća količina kamenih komada arhitektonskih elemenata. Tijekom 2018. godine provedeno je dokumentiranje pronađenih arhitektonskih elemenata s pomoću 3D modeliranja. Razvojem tehnologije devedesetih godina 20. stoljeća 3D modeli počinju se primjenjivati u arheologiji i postaju sve popularniji. Danas u arheologiji razlikujemo dva pojma vezana uz 3D modeliranje: 3D digitalizaciju i 3D rekonstrukciju. Arhitektonski elementi iz Topuskog fotografirani su u svrhu izrade 3D modela temeljenog na fotografijama, što se smatra 3D digitalizacijom (modeli su napravljeni u programu Agisoft Photoscan). Tlocrti, bočni pogledi i presjeci „eksportirani“ su iz programa u obliku ortomozaika te su poslužili kao temelj za izradu nacrtne dokumentacije. During the 1999 excavations near the remains of the façade of the Cistercian Abbey church, located in the Opatovina park in Topusko, a large quantity of stone architectural elements was found. During 2018, documentation of the architectural elements was performed using 3D modelling. The use of computers in archaeology has changed with the development of the technology, and in the 1990s, 3D models were used more often for archaeology, although their beginnings can be traced back to the mid-1980s. Today, archaeology can distinguish two concepts related to 3D modelling: 3D digitization and 3D reconstruction. 3D digitization is a process by which the spatial shape of an object is determined and recorded in digital form, and 3D reconstruction describes the reconstruction of an object or parts of an object that no longer exist, with the help of 3D modelling. 3D models of architectural elements in Topusko were made using image-based modelling, one of the techniques of 3D digitization. Each of the 36 elements was photographed with a series of overlapping photographs, and the photographs were processed using Agisoft Photoscan. The program uses the photos to generate a sparse point cloud using the structure-from-motion (SfM) process. The program recognizes points that appear in multiple photos and connects them, and it discards points that do not match, while using the connected points to calculate the position and orientation of the camera when shooting. The next step is to create a dense point cloud. Using a multiview stereo (MVS) workflow, the program uses points that have fewer repetitions than the points used to create the sparse point cloud. Once the point cloud is created, it is possible to create a mesh, the step in which the program creates the geometry of the object. The last step is to create the texture of the 3D model. After creating a 3D model, it is possible to export an orthomosaic, which is later imported into AutoCAD and serves as a basis for creating design documentation. Orthomosaic maps of the floor plan, side view and cross-section were made for the architectural elements in Topusko, so that they could be drawn in AutoCAD. In addition to creating documentation, such 3D models can be used for virtual restoration or virtual anastylosis. |
Databáze: | OpenAIRE |
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