Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes
Autor: | Kurapati, S., Bekebrede, G., Lukosch, H.K., Kourounioti, I., Freese, M., Verbraeck, A., Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P., Dumblekar, V. |
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Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
Information sharing
Analogue games Communication Digital games ComputingMilieux_PERSONALCOMPUTING Disruption management Learning effect Learning experience Terminal (electronics) Human–computer interaction Principles of learning Container (abstract data type) Learning Psychology Container terminal operations |
Zdroj: | Translational Systems Sciences ISBN: 9789811380389 Proceedings of 49th International Simulation and Gaming Association’s conference: Neo-Simulation and Gaming Toward Active Learning Proceedings of 49th International Simulation and Gaming Association’s conference |
ISSN: | 2197-8832 |
DOI: | 10.1007/978-981-13-8039-6_44 |
Popis: | In this study, we explore the similarities and differences in learning effects produced by playing a digital and an analogue version of the disruption management game for container terminal operations. We organized the analogue game sessions with students in the United States and digital game sessions with students from Greece. We analysed a postgame survey that captured the learning experiences of the participants to compare the differences and similarities of the learning effects of either game. Based on the results, we conclude that the type of game has limited effect on the learning experience, while incorporation or exclusion of learning principles does have. |
Databáze: | OpenAIRE |
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