Making Serious Games with Reusable Software Components

Autor: van der Vegt, Wim, Nyamsuren, Enkhbold, Westera, Wim, Göbel, Stefan, Garcia-Agundez, Augusto, Tregel, Thomas, Ma, Minhua, Baalsrud Hauge, Jannicke, Oliveira, Manuel, Marsh, Tom, Caserman, Polona
Přispěvatelé: RS-Theme Applied Gaming and Simulation, Rage project, Department FEEEL, Göbel, Stefan, Garcia-Agundez, Augusto, Tregel, Thomas, Ma, Minhua, Baalsrud Hauge, Jannicke, Oliveira, Manuel, Marsh, Tom, Caserman, Polona
Jazyk: angličtina
Rok vydání: 2018
Předmět:
Zdroj: Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings, 13-16
ISSUE=1;STARTPAGE=13;ENDPAGE=16;TITLE=Serious Games
van der Vegt, W, Nyamsuren, E & Westera, W 2018, Making Serious Games with Reusable Software Components . in S Göbel, A Garcia-Agundez, T Tregel, M Ma, J Baalsrud Hauge, M Oliveira, T Marsh & P Caserman (eds), Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings . 1 edn, Springer International Publishing AG, Cham, Lecture Notes in Computer Science LNCS, vol. 11243, pp. 13-16, Joint Conference on Serious Games, Darmstadt, Germany, 7/11/18 . https://doi.org/10.1007/978-3-030-02762-9_3
Serious Games ISBN: 9783030027612
JCSG
DOI: 10.1007/978-3-030-02762-9_3
Popis: This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game develop-ment. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecompo-nents.eu.
Databáze: OpenAIRE