EEG in game user analysis: A framework for expertise classification during gameplay

Autor: Muhammad Usman Ashraf, Khalid Alsubhi, Sanay Muhammad Umar Saeed, Aamir Arsalan, Tehmina Hafeez, Syed Muhammad Anwar
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Male
Physiology
Computer science
Emotions
Social Sciences
Wearable computer
02 engineering and technology
Electroencephalography
computer.software_genre
Machine Learning
Cognition
Medicine and Health Sciences
0202 electrical engineering
electronic engineering
information engineering

Psychology
Attention
Video game design
050107 human factors
Clinical Neurophysiology
Brain Mapping
Multidisciplinary
Multimedia
medicine.diagnostic_test
Applied Mathematics
Simulation and Modeling
05 social sciences
Built Structures
Electrophysiology
Bioassays and Physiological Analysis
Brain Electrophysiology
Physical Sciences
Engineering and Technology
Medicine
Female
020201 artificial intelligence & image processing
Games
Algorithms
Research Article
Adult
Computer and Information Sciences
Competitive Behavior
Structural Engineering
Imaging Techniques
Headset
Science
Neurophysiology
Neuroimaging
User analysis
Research and Analysis Methods
Machine learning
Machine Learning Algorithms
Young Adult
Artificial Intelligence
Support Vector Machines
Classifier (linguistics)
medicine
Humans
0501 psychology and cognitive sciences
Video game
Behavior
business.industry
Electrophysiological Techniques
Cognitive Psychology
ComputingMilieux_PERSONALCOMPUTING
Biology and Life Sciences
Achievement
Self Concept
Support vector machine
ComputingMethodologies_PATTERNRECOGNITION
Video Games
Recreation
Cognitive Science
Artificial intelligence
Clinical Medicine
business
Classifier (UML)
computer
Mathematics
Neuroscience
Zdroj: PLoS ONE, Vol 16, Iss 6, p e0246913 (2021)
PLoS ONE
ISSN: 1932-6203
Popis: Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have focused on analyzing the cognitive aspects involved in game playing that could help provide an optimal gaming experience level by improving video game design. To this end, we present a framework for classifying the game player’s expertise level using wearable electroencephalography (EEG) headset. We hypothesize that expert/novice players’ brain activity is different, which can be classified using the frequency domain features extracted from EEG signals of the game player. A systematic channel reduction approach is presented using a correlation-based attribute evaluation method. This approach identifies two significant EEG channels, i.e., AF3 and P7, from the Emotiv EPOC headset’s fourteen channels. The features extracted from these EEG channels contribute the most to the video game player’s expertise level classification. This finding is validated by performing statistical analysis (t-test) over the extracted features. Moreover, among multiple classifiers used, K-nearest neighbor is the best classifier in classifying the game player’s expertise level with up to 98.04% classification accuracy.Author summaryTehmina Hafeez ROLES Investigation, Writing – original draft * E-mail: tehminamalik.52@gmail.com AFFILIATION Department of Computer Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan.Sanay Muhammad Umar Saeed (Corresponding author) ROLES Conceptualization, Writing – review editing * E-mail: sanay.muhammad@uettaxila.edu.pk AFFILIATION Department of Computer Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan.Aamir Arsalan ROLES Methodology, Writing – review editing * E-mail: aamir.arsalan@uettaxila.edu.pk AFFILIATION Department of Computer Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan.Syed Muhammad Anwar ROLES Validation, Writing – review editing * E-mail: s.anwar@uettaxila.edu.pk AFFILIATION Department of Software Engineering, University of Engineering and Technology, Taxila, 47050, Pakistan.Muhammad Usman Ashraf (Corresponding author) ROLES Validation, Writing – review editing * E-mail: usman.ashraf@skt.umt.edu.pk AFFILIATION Department of Computer Science, University of management and Technology, Lahore (Sialkot), 51040, Pakistan.Khalid Alsubhi ROLES Conceptualization, Writing – review editing AFFILIATION Department of Computer Science, King Abdul Aziz University, Jeddah, Saudi Arabia.
Databáze: OpenAIRE