Adolescents’ Digital Game-Related Information-Seeking
Autor: | Sanni Kahila, Matti Tedre, Teemu Valtonen, Juho Kahila, Henriikka Vartiainen |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Information seeking
Applied psychology ComputingMilieux_PERSONALCOMPUTING Artikkelit information behavior [http://www.yso.fi/onto/yso/p24916] Psychology video games [http://www.yso.fi/onto/yso/p17281] GeneralLiterature_MISCELLANEOUS digital games [http://www.yso.fi/onto/yso/p22353] infromation-seeking lcsh:Z metagame lcsh:Bibliography. Library science. Information resources |
Zdroj: | Informaatiotutkimus, Vol 40, Iss 1 (2021) Informaatiotutkimus |
ISSN: | 1797-9129 1797-9137 |
Popis: | Digital games are a very popular medium among people of all ages. While information related to games is in high demand among adolescents, their digital game-related information-seeking remains an understudied subject. This study explored what kind of digital game-related information adolescents seek, and from what information sources. The data were collected from adolescents’ essays (N=91) and analyzed using qualitative content analysis. The results show that adolescents seek information on new games, guidance for gaming, and information on games’ development, background stories, and future. Information is sought from internet sources, face-to-face sources, and books. The results offer valuable insights on adolescents’ information behavior and practices in a wider context as well as adolescents’ perspective on digital game-related information-seeking. |
Databáze: | OpenAIRE |
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