Integration of Pipelines and Open Issues in Heritage Digitization

Autor: Filippo Fantini, Luca Cipriani
Přispěvatelé: Francesco Fassi, Salvatore Troisi, Valerio Baiocchi, Silvio Del Pizzo, Francesca Giannone, Luigi Barazzetti, Mattia Previtali, Fabio Roncoroni, Fabrizio I. Apollonio, Marco Gaiani, Wilma Basilissi,Laura Rivaroli, Andreas Nüchter, Michael Bleier, Johannes Schauer, Peter Janotta, Maria Chizhova, Dmitrii Korovin, Andrey Gurianov, Ansgar Brunn, Thomas Luhmann, Uwe Stilla, Elisabetta Donadio, Luigi Sambuelli, Antonia Spanò, Daniela Picchi, Pablo Rodríguez-Gonzálvez, Angel Luis Muñoz-Nieto, Susana del Pozo, Luis Javier Sanchez-Aparicio, Diego Gonzalez-Aguilera, Jon Mills, Karolina Fieber, Ian Haynes, Gabriele Guidi, Laura Micoli, Sara Gonizzi Barsanti, Giulia Sammartano, Filippo Fantini, Luca Cipriani, Thomas P. Kersten, Felix Tschirschwitz, Simon Deggim, Maren Lindstaedt, abio Bruno, Antonio Lagudi, Loris Barbieri, Maurizio Muzzupappa, Marino Mangeruga, Marco Cozza, Alessandro Cozza, Gerardo Ritacco, Raffaele Peluso, Panagiotis Agrafiotis, Georgios I. Drakonakis, Dimitrios Skarlatos, Andreas Georgopoulos, Jean-Philip Royer, Jerôme Pasquet, Djamal Merad, Pierre Drap, Fabio Menna, Erica Nocerino, Fabio Remondino, Xiucheng Yang, Mathieu Koehl, Pierre Grussenmeyer, Sotiris Logothetis, Elena Valari, Eleni Karachaliou, Efstratios Stylianidis, Luigi Fregonese, Laura Taffurelli, Andrea Adami, Fabio Remondino, Andreas Georgopoulo, Diego Gonzalez-Aguilera, Panagiotis Agrafiotis, Luca, Cipriani, Filippo, Fantini
Jazyk: angličtina
Rok vydání: 2018
Předmět:
Popis: In this paper, a series of topics, concerning acquisition, communication, and the analysis of buildings will be discussed. In particular, a strategy aimed at exploiting the visual potentials of reality-based models, will be described inside render engines, real-time applications, as well as their role for the production of conventional drawing for documenting and studying built heritage. This methodology is inspired by pipelines coming from computer-generated imagery (CGI) and the video game industry: areas of research that are progressively showing an increasing interest towards the world of photogrammetry remote sensing, in particular for the new possibilities offered by Structure from Motion (SfM)/Multi View Stereo (MVS) in terms of automatic texturing of complex shapes. Quad-dominant remeshing, displaced subdivision surfaces, and accurate interactive/ automatic parametrization are the main points of this workflow, whose final goal is the achievement of multipurpose models, which are capable to comply with graphic codes of traditional survey, as well as semantic enrichment, and, last but not least, data compression/portability and texture reliability under different lighting conditions.
Databáze: OpenAIRE