Implementing Virtual and Augmented Reality Tools for Radiology Education and Training, Communication, and Clinical Care
Autor: | Gianluca De Novi, Colin J. McCarthy, Raul N. Uppot, Eliot L. Siegel, Andrew Phelps, Benjamin Laguna, Jesse Courtier |
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Rok vydání: | 2019 |
Předmět: |
medicine.medical_specialty
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Information Dissemination MEDLINE Virtual reality 030218 nuclear medicine & medical imaging Entertainment 03 medical and health sciences 0302 clinical medicine medicine Medical imaging Humans Radiology Nuclear Medicine and imaging Clinical care Augmented Reality business.industry Communication Virtual Reality Radiography 030220 oncology & carcinogenesis Augmented reality Smartphone Radiology business |
Zdroj: | Radiology. 291:570-580 |
ISSN: | 1527-1315 0033-8419 |
Popis: | Advances in virtual immersive and augmented reality technology, commercially available for the entertainment and gaming industry, hold potential for education and clinical use in medicine and the field of medical imaging. Radiology departments have begun exploring the use of these technologies to help with radiology education and clinical care. The purpose of this review article is to summarize how three institutions have explored using virtual and augmented reality for radiology. |
Databáze: | OpenAIRE |
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