Characterization and evaluation of serious games : a perspective of their use in higher education
Autor: | H. Michel, Ikram Bououd, Imed Boughzala |
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Přispěvatelé: | Département Systèmes d'Information (DSI), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT)-Télécom Ecole de Management (TEM), Grenoble Ecole de Management |
Jazyk: | angličtina |
Rok vydání: | 2013 |
Předmět: |
Further education
Serious games Higher education Computer science [SHS.EDU]Humanities and Social Sciences/Education [SHS.INFO]Humanities and Social Sciences/Library and information sciences Entertainment industry 050109 social psychology Serious game computer.software_genre Education Video games Interactivity Immersion 0501 psychology and cognitive sciences Game mechanics Multimedia business.industry 4. Education 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education Assessment tool business 0503 education computer |
Zdroj: | Proceedings HICSS '13 : 46th Hawaii International Conference on System Sciences HICSS '13 : 46th Hawaii International Conference on System Sciences HICSS '13 : 46th Hawaii International Conference on System Sciences, Jan 2013, Wailea, Maui, Hi, United States. pp.844-852, ⟨10.1109/HICSS.2013.620⟩ HICSS |
DOI: | 10.1109/HICSS.2013.620⟩ |
Popis: | International audience; Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation… they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals. |
Databáze: | OpenAIRE |
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