Characterization and evaluation of serious games : a perspective of their use in higher education

Autor: H. Michel, Ikram Bououd, Imed Boughzala
Přispěvatelé: Département Systèmes d'Information (DSI), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT)-Télécom Ecole de Management (TEM), Grenoble Ecole de Management
Jazyk: angličtina
Rok vydání: 2013
Předmět:
Zdroj: Proceedings HICSS '13 : 46th Hawaii International Conference on System Sciences
HICSS '13 : 46th Hawaii International Conference on System Sciences
HICSS '13 : 46th Hawaii International Conference on System Sciences, Jan 2013, Wailea, Maui, Hi, United States. pp.844-852, ⟨10.1109/HICSS.2013.620⟩
HICSS
DOI: 10.1109/HICSS.2013.620⟩
Popis: International audience; Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation… they become well accepted and well spread among professional and academic fields. However, the selection of the most suitable serious games to a specific educational goal seems to be not well studied in the literature. This paper tries to meet this research gap by developing a new serious game evaluation grid basing on the design science approach. The grid is developed and tested with students and professionals.
Databáze: OpenAIRE