La Vierge 2020 : Reconstructing a Virtual Concert Performance Through Historic Auralisation of Notre-Dame Cathedral
Autor: | F.G. Katz Brian, Jean-Marc Lyzwa, David Poirier-Quinot |
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Přispěvatelé: | Lutheries - Acoustique - Musique (IJLRDA-LAM), Institut Jean Le Rond d'Alembert (DALEMBERT), Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS)-Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS), Conservatoire national supérieur de musique et de danse de Paris (CNSMDP) |
Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
geography
History geography.geographical_feature_category Visitor pattern 02 engineering and technology Room acoustics Visual arts auralization Heritage acoustics Workflow 020204 information systems room acoustics [INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD] 0202 electrical engineering electronic engineering information engineering Choir 020201 artificial intelligence & image processing Active listening Composition (language) Sound (geography) Period (music) |
Zdroj: | Intl Conf 3D Audio (I3DA) Intl Conf 3D Audio (I3DA), Sep 2021, Virtual, Italy. ⟨10.1109/I3DA48870.2021.9610849⟩ |
DOI: | 10.1109/I3DA48870.2021.9610849⟩ |
Popis: | International audience; In honour of the International Year of Sound and for the 1 year memorial of the Notre-Dame cathedral fire, a team of researchers and sound engineers created a virtual reconstruction of a concert in the cathedral, using close-mic recordings made on 24-April-2013 of a performance of La Vierge by Jules Massenet. This reconstruction was carried out during the period of strict COVID-19 confinement. With 83 musicians, 6 singers and a 160person choir spatially distributed throughout the cathedral, the original performance offered a spatial composition highlighting the complex acoustics and interactions between source and listener positions. Individual tracks were convolved with spatial room impulse responses, created from a calibrated geometrical acoustic simulation. Several listening positions were binaurally rendered, along with an artistic mix created by a sound engineer, offering a unique 3d-audio experience approaching the reality of the moment in the past. Distributed on-line, the website presenting this virtual reconstruction has been visited from users around the world. A listener opinion survey was included on the website. This paper presents an overview of the source material, the production workflow, and the challenges of realising such a production during confinement. Finally, an overview of visitor statistics and survey results is presented, providing insight into the reception of the virtual recreation and the interest towards future productions. |
Databáze: | OpenAIRE |
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