Using Virtual Pets to Promote Physical Activity in Children: An Application of the Youth Physical Activity Promotion Model
Autor: | Kyle Johnsen, Scott A. Brown, Aryabrata Basu, Sun Joo Grace Ahn, Tom P. Robertson, Amanda Marable, James N. Moore |
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Rok vydání: | 2015 |
Předmět: |
Male
Program evaluation Health Knowledge Attitudes Practice Pediatric Obesity Health (social science) media_common.quotation_subject Physical activity Health knowledge Health Promotion Intention Models Psychological Motor Activity Library and Information Sciences Developmental psychology Treatment and control groups User-Computer Interface Promotion (rank) Animals Humans Motor activity Child media_common Self-efficacy Communication Public Health Environmental and Occupational Health Pets Self Efficacy Goal attainment Female Psychology Social psychology Program Evaluation |
Zdroj: | Journal of Health Communication. 20:807-815 |
ISSN: | 1087-0415 1081-0730 |
DOI: | 10.1080/10810730.2015.1018597 |
Popis: | A virtual pet was developed based on the framework of the youth physical activity promotion model and tested as a vehicle for promoting physical activity in children. Children in the treatment group interacted with the virtual pet for three days, setting physical activity goals and teaching tricks to the virtual pet when their goals were met. The virtual pet became more fit and learned more sophisticated tricks as the children achieved activity goals. Children in the control group interacted with a computer system presenting equivalent features but without the virtual pet. Physical activity and goal attainment were evaluated using activity monitors. Results indicated that children in the treatment group engaged in 1.09 more hours of daily physical activity (156% more) than did those in the control group. Physical activity self-efficacy and beliefs served as mediators driving this increase in activity. Children that interacted with the virtual pet also expressed higher intentions than children in the control group to continue physical activity in the future. Theoretical and practical potentials of using a virtual pet to systematically promote physical activity in children are discussed. |
Databáze: | OpenAIRE |
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