Smart Assistive Architecture for the Integration of IoT Devices, Robotic Systems, and Multimodal Interfaces in Healthcare Environments
Autor: | R. Cedazo, Miguel Hernando, Alberto Brunete, E. Gambao |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
0209 industrial biotechnology
Service (systems architecture) IoT Computer science low mobility 02 engineering and technology assistive lcsh:Chemical technology Biochemistry eye tracking Multimodal interaction Article Analytical Chemistry 020901 industrial engineering & automation Robotic Surgical Procedures Home automation Human–computer interaction 0202 electrical engineering electronic engineering information engineering Humans Disabled Persons lcsh:TP1-1185 Electrical and Electronic Engineering Instrumentation robotics business.industry AAL 020206 networking & telecommunications Self-Help Devices Atomic and Molecular Physics and Optics Gesture recognition smart environments Robot Smart environment Augmented reality multimodal interaction business Robotic arm Delivery of Health Care |
Zdroj: | Sensors, Vol 21, Iss 2212, p 2212 (2021) Sensors Volume 21 Issue 6 Sensors (Basel, Switzerland) |
ISSN: | 1424-8220 |
Popis: | This paper presents a new architecture that integrates Internet of Things (IoT) devices, service robots, and users in a smart assistive environment. A new intuitive and multimodal interaction system supporting people with disabilities and bedbound patients is presented. This interaction system allows the user to control service robots and devices inside the room in five different ways: touch control, eye control, gesture control, voice control, and augmented reality control. The interaction system is comprised of an assistive robotic arm holding a tablet PC. The robotic arm can place the tablet PC in front of the user. A demonstration of the developed technology, a prototype of a smart room equipped with home automation devices, and the robotic assistive arm are presented. The results obtained from the use of the various interfaces and technologies are presented in the article. The results include user preference with regard to eye-base control (performing clicks, and using winks or gaze) and the use of mobile phones over augmented reality glasses, among others. |
Databáze: | OpenAIRE |
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