Patterns in Video Games Analysis – Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor

Autor: Jan K. Argasiński, Iwona Grabska-Gradzińska
Rok vydání: 2018
Předmět:
Zdroj: Artificial Intelligence and Soft Computing ISBN: 9783319912615
ICAISC (2)
DOI: 10.1007/978-3-319-91262-2_54
Popis: The aim of the article is to propose a method for evaluating player’s experience during gameplay using an eye-tracker and galvanic skin response sensor. The method is based on using data obtained from the game, in the light of patterns in game design. The article presents a preliminary, qualitative study, along with an exemplary interpretation of the gameplay of the Hidden Object Puzzle Adventure (HOPA) game.
Databáze: OpenAIRE