Patterns in Video Games Analysis – Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor
Autor: | Jan K. Argasiński, Iwona Grabska-Gradzińska |
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Rok vydání: | 2018 |
Předmět: |
patterns in game design
Computer science business.industry Interpretation (philosophy) 05 social sciences ComputingMilieux_PERSONALCOMPUTING game metrics 050801 communication & media studies Object (computer science) Adventure oculography psychogalvanometry 0508 media and communications Game design User experience design Human–computer interaction user experience Eye tracking business Skin conductance |
Zdroj: | Artificial Intelligence and Soft Computing ISBN: 9783319912615 ICAISC (2) |
DOI: | 10.1007/978-3-319-91262-2_54 |
Popis: | The aim of the article is to propose a method for evaluating player’s experience during gameplay using an eye-tracker and galvanic skin response sensor. The method is based on using data obtained from the game, in the light of patterns in game design. The article presents a preliminary, qualitative study, along with an exemplary interpretation of the gameplay of the Hidden Object Puzzle Adventure (HOPA) game. |
Databáze: | OpenAIRE |
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