A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel
Autor: | Naza Djafarova, Dezhi Wu, Sofia Schöbel, Martin Adam, Andreas Janson, Katharina Jahn, Ozgur Turetken, Matthias Söllner, Henrik Wesseloh, Povl Heiberg Gad, Mohammad Saqr, Bastian Kordyaka, Jan Marco Leimeister |
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Rok vydání: | 2019 |
Předmět: |
Computer science
05 social sciences 050301 education computer science 02 engineering and technology Panel session Gamification Data science Outcome (game theory) Game design elements Design Elements Future Research Game Gamification Gamification Designs 020204 information systems Gamification designs 0202 electrical engineering electronic engineering information engineering Information system other research area 0503 education Future research Information Systems |
Zdroj: | The Lens |
ISSN: | 1529-3181 |
DOI: | 10.17705/1cais.04630 |
Popis: | This report summarizes a panel session on gamification designs at the 2019 European Conference on Information Systems in Stockholm, Sweden. The panel explored a research agenda for gamification design. The panel considered the “what, why, and how” to analyze state-of-the-art gamification research. We present an adapted definition of gamification as one outcome of the workshop to better describe what gamification is and what it can be used for. We discuss “why” and “how” to employ gamification for different contexts. Researchers and practitioners can use the report’s research questions and insights to gamify information systems, identity outcomes that gamification concepts address, and explore new ways to gamify. Overall, we present new areas for future research and practice by identifying innovative ways to bring existing gamification concepts to a more impactful level. |
Databáze: | OpenAIRE |
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