Performance profile of NCAA Division I men’s basketball games and training sessions
Autor: | Cole Thomas, Antonio Tessitore, Katie Smiley, Daniele Conte, Terence G. Favero |
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Rok vydání: | 2016 |
Předmět: |
Live/stoppage time ratio
Game-based conditioning Physical Therapy Sports Therapy and Rehabilitation 03 medical and health sciences Court Actions 0302 clinical medicine Physiology (medical) Small sided games Orthopedics and Sports Medicine Basketball games Small-sided games lcsh:Sports medicine lcsh:QH301-705.5 Simulation Significant difference Offensive 030229 sport sciences Time ratio Game performance Match analysis lcsh:Biology (General) Original Article lcsh:RC1200-1245 Psychology 030217 neurology & neurosurgery Demography |
Zdroj: | Biology of Sport, Vol 33, Iss 2, Pp 189-194 (2016) Biology of Sport |
ISSN: | 2083-1862 0860-021X |
DOI: | 10.5604/20831862.1200512 |
Popis: | This study aimed to analyse live and stoppage time phases, their ratio, and action played on half and full court in college basketball games. Differences were assessed for the entire games and between halves. Moreover, differences of the live/stoppage time ratio were analysed between games and game-based conditioning drills. Ten games as well as fifteen defensive, fourteen offensive and six scrimmage-type drills of the same division I men's college team (13 players) were analysed using time-motion analysis technique. Live and stoppage time were classified in five classes of duration: 1-20, 21-40, 41-60, 61-80, >80 seconds. Half court actions started and finished in the same half court. Full court actions were classified as transfer (TR) phases when at least 3 teammates crossed the mid-court line. TR phases were then classified in 5 classes of frequency: 1TR, 2TR, 3TR, 4TR, and >4TR. The results revealed no statistically significant differences between games or between halves for the considered parameters. The only significant difference was observed for live/stoppage time ratio between halves (p |
Databáze: | OpenAIRE |
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