Latency in Distributed Acquisition and Rendering for Telepresence Systems
Autor: | Oliver G. Staadt, Stephan Ohl, Malte Willert |
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Přispěvatelé: | Publica |
Rok vydání: | 2015 |
Předmět: |
telepresence
Hardware_MEMORYSTRUCTURES Time Factors Computer science Real-time computing Business Field: Digital society Virtual reality Business Field: Virtual engineering computer.software_genre Computer Graphics and Computer-Aided Design Rendering (computer graphics) Computer graphics Imaging Three-Dimensional Virtual machine Business Field: Visual decision support Signal Processing Research Line: Confluence of graphics and vision Computer Graphics Telecommunications Humans Computer Vision and Pattern Recognition Latency (engineering) computer Algorithms Software |
Zdroj: | IEEE transactions on visualization and computer graphics. 21(12) |
ISSN: | 1941-0506 |
Popis: | Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping latency low is important to immerse users in the virtual environment. To better understand latency problems and to identify the source of such latency, we focus on the decomposition of system latency into sub-latencies. We contribute a model of latency and show how it can be used to estimate latencies in a complex telepresence dataflow network. To compare the estimates with real latencies in our prototype, we modify two common latency measurement methods. This presented methodology enables the developer to optimize the design, find implementation issues and gain deeper knowledge about specific sources of latency. |
Databáze: | OpenAIRE |
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