Tracking eyes in service prototyping

Autor: Chen, M., Lim, V., Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M.
Jazyk: angličtina
Rok vydání: 2013
Předmět:
Zdroj: Human-Computer Interaction – INTERACT 2013 ISBN: 9783642404979
INTERACT (4)
Human-computer interaction-INTERACT 2013: 14th IFIP TC 13 international conference, Cape Town, South Africa, September 2-6, 2013. Proceedings, Part IV, 264-271
STARTPAGE=264;ENDPAGE=271;TITLE=Human-computer interaction-INTERACT 2013: 14th IFIP TC 13 international conference, Cape Town, South Africa, September 2-6, 2013. Proceedings, Part IV
DOI: 10.1007/978-3-642-40498-6_19
Popis: A mobile eye tracker was used to collect viewing behavior in a mixed reality immersive Cave Automatic Virtual Environment (CAVE) environment to evaluate a design concept of a tourist information office. The synthetic office consists of physical artifacts and virtual contents projected onto three walls of a room-sized cube. A Think Aloud study was conducted with both a goal-oriented condition and a free-browsing condition while subjects wearing the eye-tracker. Multiple Augmented Reality markers were used to reconstruct gaze positions in the coordinate system of the real environment. Gaze points were later aggregated to create heat maps, which were used as textures for a computer 3D model replication of the synthetic tourist office. The interactive visualization of the 3D heat map showcases different viewing patterns for different conditions. The insights suggest the combination of eye-tracking and mixed reality environment to be a valuable tool for prototyping service design of similar kinds.
Databáze: OpenAIRE