Towards a Framework for Learning in the OSMA Serious Game Engine
Autor: | Tanguy Coenen, Frederik Smolders, Evelyn Cloosen, Veerle Van der Sluys |
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Přispěvatelé: | Studies in Media, Innovation and Technology |
Jazyk: | angličtina |
Rok vydání: | 2010 |
Předmět: |
Game art design
Game mechanics serious games Multimedia Video game development lcsh:T58.5-58.64 Game design document Computer science Game programming lcsh:Information technology General Engineering ComputingMilieux_PERSONALCOMPUTING computer.software_genre Education Game design Video game design Game Developer lcsh:L Games computer lcsh:Education |
Zdroj: | International Journal of Emerging Technologies in Learning (iJET), Vol 5, Iss Si3: Serious Games, Pp 36-42 (2010) |
Popis: | Online multiplayer serious games offer a way to support learning in a gaming paradigm that is familiar to many players and has proven its effectiveness in providing sustainably enjoyable gameplay. We aim to decrease development cost for these games by providing a modular game design framework and a component-based technical architecture. The technical architecture and the game design framework will be implemented and iteratively refined through two proofs of concept. |
Databáze: | OpenAIRE |
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