An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children
Autor: | Cristina Rebek, Carmelo Ardito, Silvia Torsi |
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Rok vydání: | 2020 |
Předmět: |
immersion
serious games 02 engineering and technology Conservation Visual arts Game design narratives Magic circle 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Narrative Sociology 050107 human factors Agency Cultural heritage magic circle mechanics 05 social sciences 020207 software engineering Computer Graphics and Computer-Aided Design Computer Science Applications Interactive narrative Information and Communications Technology Tourism Information Systems |
Zdroj: | Journal on Computing and Cultural Heritage. 13:1-14 |
ISSN: | 1556-4711 1556-4673 |
Popis: | Cultural Heritage can use ICT and game design to provide compelling experiences of visiting ancient ruins. In fact, archaeological sites benefit from being enriched with additional meanings that help visitors to contextualize what they see. For example, young tourists, when accessing cities of the past, could miss the chance of really appreciating the history and the culture of extinguished civilizations. We propose an interactive story for them through which they can explore an archaeological site. We carefully planned the structure of this game according to four main dimensions: magic circle, narrative, immersion, and agency. Afterward, the prototype was presented as a scenario to five tourist guides, who positively evaluated the game and also gave us some valuable feedback. |
Databáze: | OpenAIRE |
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