Children’s conceptions of mental well-being and ideas for its promotion through digital environments
Autor: | Olli Merjovaara, Marja Kankaanranta, Mari Hankala, Rebekah Rousi, Saana Mehtälä |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Research design
media_common.quotation_subject ihmisen ja tietokoneen vuorovaikutus Applied psychology design lapset (ikäryhmät) Interaction design Education Promotion (rank) henkinen hyvinvointi mielenterveys child computer interaction digital environments 0501 psychology and cognitive sciences Function (engineering) 050107 human factors media_common 05 social sciences 050301 education Citizen journalism mental well-being Creativity virtuaaliympäristö Mental health Social relation Human-Computer Interaction Psychology 0503 education mental health |
Popis: | The aim of this study is to further understanding of children’s conceptions of mental well-being and their ideas for its digital promotion. The study is based on the need to provide children an opportunity to actively participate and share their understanding of mental well-being promotion with others in light of their understanding of what online environments and their design can afford for this promotion. The study was implemented as three subsequent workshops in primary school classrooms comprising four teachers and 79 children aged 9-11 years old. In the first two workshops, children reflected on mental well-being, digital environments they utilise and their possible connections to mental well-being. In the final workshop, children designed interaction designs and concepts for digital well-being promotion. Children broadly structured mental well-being through five main categories: individual factors, social interaction, healthy living, hobbies and creativity, and the absence of mental health problems. Children considered the effects of digital environments as factors that either promote or reduce mental well-being. The use of digital environments and various individual factors were experienced as contributing most to mental well-being. Whereas, children attributed the content of digital environments mainly as diminishing mental well-being. The children’s designs for digital environments raised similar issues to their reflections on the effects of the digital environments. These could be contrasted with design dimensions proposed by earlier research. In addition, the design sessions led children to highlight new factors, reinforcing the importance of children’s participatory interaction design. Children wanted to design environments that were safe in content and function and that did not include cyber-bullying. This study presents a combination of hands-on design research techniques through co-design and conceptual probing with children. It contributes an understanding of how children conceptualise and unite understandings of mental well-being to interaction design. peerReviewed |
Databáze: | OpenAIRE |
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