Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content
Autor: | Tobias Franke, Johannes Behr, Yvonne Jung, Arjan Kuijper, Max Limper, Timo Sturm, Karsten Schwenk |
---|---|
Přispěvatelé: | Publica |
Rok vydání: | 2013 |
Předmět: |
Vertex (computer graphics)
Theoretical computer science Computer science Binary number HTML5 Computational science Computer graphics Document Object Model (DOM) mesh compression Upload WebGL progressive meshes ComputingMethodologies_COMPUTERGRAPHICS business.industry web integration Computer Graphics and Computer-Aided Design extensible 3D (X3D) declarative 3D Data model Mesh generation The Internet Web content business Software Content management |
Zdroj: | IEEE Computer Graphics and Applications. 33:26-36 |
ISSN: | 1558-1756 0272-1716 |
Popis: | Until recently, a major drawback of declarative-3D approaches for the Web was the encoding of scene-graph-related structured data along with a text-based description of unstructured vertex data. Loading times were long, and 3D Web content wasn't available until the full page had completely loaded. To overcome this limitation requires external mesh data containers that are referenced in the scene description. In particular, sequential image geometry containers and explicit binary containers align well with GPU buffer structures, thus enabling fast decoding and GPU uploads. Furthermore, progressive binary geometry enables simple, yet highly progressive transmission of arbitrary mesh data on the Web. |
Databáze: | OpenAIRE |
Externí odkaz: |