Geometrical Shapes Rendering on a Dot-Matrix Display
Autor: | Céline Clavel, Yacine Bellik |
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Přispěvatelé: | Publications, Limsi, Springer, Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur (LIMSI), Université Paris-Sud - Paris 11 (UP11)-Sorbonne Université - UFR d'Ingénierie (UFR 919), Sorbonne Université (SU)-Sorbonne Université (SU)-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-Université Paris Saclay (COmUE), Université Paris Saclay (COmUE)-Centre National de la Recherche Scientifique (CNRS)-Sorbonne Université - UFR d'Ingénierie (UFR 919), Sorbonne Université (SU)-Sorbonne Université (SU)-Université Paris-Saclay-Université Paris-Sud - Paris 11 (UP11) |
Jazyk: | angličtina |
Rok vydání: | 2017 |
Předmět: |
030506 rehabilitation
geometry Computer science graphics 0206 medical engineering dot-matrix 02 engineering and technology [INFO] Computer Science [cs] 020601 biomedical engineering Dot-matrix display display Rendering (computer graphics) 03 medical and health sciences Touch Computer graphics (images) Dot matrix [INFO]Computer Science [cs] [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] Graphics [INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC] 0305 other medical science Right triangle ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Intelligent Human Computer Interaction ISBN: 9783319720371 IHCI International Conference on Intelligent Human Computer Interaction International Conference on Intelligent Human Computer Interaction, Springer Jan 2017, Evry, Paris, France |
Popis: | International audience; Using a dot-matrix display, it is possible to present geometricalshapes with different rendering methods: solid shapes, empty shapes, vibratingshapes, etc. An open question is then: which rendering method allows the fastestand most reliable recognition performances using touch? This paper presentsresults of a user study that we have conducted to address this question.Using a 60*60 dot-matrix display, we asked 40 participants to recognize 6 differentgeometrical shapes (square, circle, simple triangle, right triangle, diamondand cross) within the shortest possible time. Six different methods to renderthe shapes were tested depending on the rendering of shape's outline and inside:static outline combined with static or vibrant or empty inside, and vibratingoutline combined with static or vibrant or empty inside. The results showthat squares, right triangles, and crosses are more quickly recognized than circles,diamonds, and simple triangles. Furthermore, the best rendering method isthe one that combines static outline with empty inside. |
Databáze: | OpenAIRE |
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