Acute Cognitively Engaging Exergame-Based Physical Activity Enhances Executive Functions in Adolescents

Autor: Mirko Schmidt, Theda Heinks, Valentin Benzing, Noëmi Eggenberger
Jazyk: angličtina
Rok vydání: 2016
Předmět:
Male
Physiology
lcsh:Medicine
Social Sciences
790 Sports
games & entertainment

Adolescents
Developmental psychology
Running
Executive Function
0302 clinical medicine
Manipulation checks
Cognition
Heart Rate
Medicine and Health Sciences
Heart rate variability
Psychology
Biomechanics
Public and Occupational Health
610 Medicine & health
lcsh:Science
Multidisciplinary
Cognitive flexibility
Executive functions
Sports Science
Test (assessment)
Games
Research Article
Adolescent
Cardiology
03 medical and health sciences
Fluency
Humans
Sports and Exercise Medicine
Exercise
Behavior
Operationalization
Biological Locomotion
lcsh:R
Cognitive Psychology
Biology and Life Sciences
030229 sport sciences
Physical Activity
Video Games
Age Groups
Physical Fitness
People and Places
Cognitive Science
Recreation
lcsh:Q
Population Groupings
030217 neurology & neurosurgery
Neuroscience
Zdroj: PLoS ONE
PLoS ONE, Vol 11, Iss 12, p e0167501 (2016)
Benzing, Valentin; Heinks Maldonado, Theda; Eggenberger, Noëmi; Schmidt, Mirko (2016). Acute cognitively engaging exergame-based physical activity enhances executive functions in adolescents. PLoS ONE, 11(12), e0167501. Public Library of Science 10.1371/journal.pone.0167501
ISSN: 1932-6203
DOI: 10.1371/journal.pone.0167501
Popis: The study aimed to elucidate the influence of cognitive engagement comprised in an acute bout of exergame-based physical activity on executive functions (inhibition, cognitive flexibility) in adolescents. Therefore, the level of cognitive engagement and the intensity of physical activity were systematically varied across three experimental conditions. Sixty-five healthy male adolescents (13–16 years) were randomly assigned to one of three conditions: (a) physical activity with high levels of cognitive engagement during active video gaming, (b) physical activity with low levels of cognitive engagement during active video gaming, (c) sedentary with low levels of cognitive engagement during passive video watching. Manipulation checks, including subjective and objective operationalizations of cognitive engagement, were applied. Executive functions were assessed before and after each condition using the D-KEFS design fluency test. Results showed that cognitive engagement, operationalized by subjects’ ratings and heart rate variability, differed between conditions. The physical activity condition with a high level of cognitive engagement resulted in significantly better performance in cognitive flexibility compared to conditions with low levels of cognitive engagement. Regarding benefits for executive functions in male adolescents, the results indicate that acute physical activity with high cognitive engagement could be more efficient than physical activity of the same intensity with low cognitive engagement. Even though further evidence is needed, these results extend previous research and suggest a methodological approach for measuring cognitive engagement.
Databáze: OpenAIRE