Acute Cognitively Engaging Exergame-Based Physical Activity Enhances Executive Functions in Adolescents
Autor: | Mirko Schmidt, Theda Heinks, Valentin Benzing, Noëmi Eggenberger |
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Jazyk: | angličtina |
Rok vydání: | 2016 |
Předmět: |
Male
Physiology lcsh:Medicine Social Sciences 790 Sports games & entertainment Adolescents Developmental psychology Running Executive Function 0302 clinical medicine Manipulation checks Cognition Heart Rate Medicine and Health Sciences Heart rate variability Psychology Biomechanics Public and Occupational Health 610 Medicine & health lcsh:Science Multidisciplinary Cognitive flexibility Executive functions Sports Science Test (assessment) Games Research Article Adolescent Cardiology 03 medical and health sciences Fluency Humans Sports and Exercise Medicine Exercise Behavior Operationalization Biological Locomotion lcsh:R Cognitive Psychology Biology and Life Sciences 030229 sport sciences Physical Activity Video Games Age Groups Physical Fitness People and Places Cognitive Science Recreation lcsh:Q Population Groupings 030217 neurology & neurosurgery Neuroscience |
Zdroj: | PLoS ONE PLoS ONE, Vol 11, Iss 12, p e0167501 (2016) Benzing, Valentin; Heinks Maldonado, Theda; Eggenberger, Noëmi; Schmidt, Mirko (2016). Acute cognitively engaging exergame-based physical activity enhances executive functions in adolescents. PLoS ONE, 11(12), e0167501. Public Library of Science 10.1371/journal.pone.0167501 |
ISSN: | 1932-6203 |
DOI: | 10.1371/journal.pone.0167501 |
Popis: | The study aimed to elucidate the influence of cognitive engagement comprised in an acute bout of exergame-based physical activity on executive functions (inhibition, cognitive flexibility) in adolescents. Therefore, the level of cognitive engagement and the intensity of physical activity were systematically varied across three experimental conditions. Sixty-five healthy male adolescents (13–16 years) were randomly assigned to one of three conditions: (a) physical activity with high levels of cognitive engagement during active video gaming, (b) physical activity with low levels of cognitive engagement during active video gaming, (c) sedentary with low levels of cognitive engagement during passive video watching. Manipulation checks, including subjective and objective operationalizations of cognitive engagement, were applied. Executive functions were assessed before and after each condition using the D-KEFS design fluency test. Results showed that cognitive engagement, operationalized by subjects’ ratings and heart rate variability, differed between conditions. The physical activity condition with a high level of cognitive engagement resulted in significantly better performance in cognitive flexibility compared to conditions with low levels of cognitive engagement. Regarding benefits for executive functions in male adolescents, the results indicate that acute physical activity with high cognitive engagement could be more efficient than physical activity of the same intensity with low cognitive engagement. Even though further evidence is needed, these results extend previous research and suggest a methodological approach for measuring cognitive engagement. |
Databáze: | OpenAIRE |
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