Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry
Autor: | Yann-Gaël Guéhéneuc, Cristiano Politowski, Fabio Petrillo, Lisandra Manzoni Fontoura |
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Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
FOS: Computer and information sciences
Game industry Video game development Process (engineering) business.industry Computer science 05 social sciences 050301 education 020207 software engineering 02 engineering and technology Software Engineering (cs.SE) Business Process Model and Notation Computer Science - Software Engineering Waterfall model 0202 electrical engineering electronic engineering information engineering Software engineering business 0503 education Video game Agile software development |
Popis: | In the past 10 years, several researches studied video game development process who proposed approaches to improve the way how games are developed. These approaches usually adopt agile methodologies because of claims that traditional practices and the waterfall process are gone. However, are the "old days" really gone in the game industry? In this paper, we present a survey of software engineering processes in video game industry from postmortem project analyses. We analyzed 20 postmortems from Gamasutra Portal. We extracted their processes and modelled them through using the Business Process Model and Notation (BPMN). This work presents three main contributions. First, a postmortem analysis methodology to identify and extract project processes. Second, the study main result: \textbf{the "old days" are gone, but not completely}. \textbf{Iterative practices} are increasing and are applied to at least \textbf{65\% of projects} in which \textbf{45\% of this projects} explicitly adopted Agile practices. However, \textbf{waterfall} process is still applied at least \textbf{30\% of projects}. Finally, we discuss some implications, directions and opportunities for video game development community. |
Databáze: | OpenAIRE |
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