Impact of duration on active video testing
Autor: | Jörg Ott, Saba Ahsan, Varun Singh |
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Rok vydání: | 2016 |
Předmět: |
ta113
Multimedia Computer science business.industry Emphasis (telecommunications) 020206 networking & telecommunications 02 engineering and technology Large-scale measurements computer.software_genre Video quality Active measurements Test (assessment) User experience design Bit rate 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Network conditions PEVQ Duration (project management) business computer |
Zdroj: | NOSSDAV Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and Video-NOSSDAV 16 Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and Video-NOSSDAV '16 Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and Video |
DOI: | 10.1145/2910642.2910651 |
Popis: | There is a growing interest in video performance measurements with emphasis on user experience and several initiatives have been taken to conduct active testing of real video services. A deeper understanding of the variations in media bit rate and its influence on the performance of video playback is needed in order to design better measurements. In this paper, we analyze a dataset of YouTube videos from various genres. We show statistically that most YouTube videos can be represented sufficiently well by the first 1 to 3 minutes of the video. This eliminates the need for running longer tests when network conditions are stable as in the case of fixed networks. We test our observation in an active testing environment that measures video metrics, and recommend based on the results that such tests should run at least for one minute, however, a duration of 3 minutes will help achieve better and more stable results. |
Databáze: | OpenAIRE |
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