Imagining Real Worlds in Video Game Environments
Autor: | Gunderman, Hannah |
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Rok vydání: | 2022 |
Předmět: |
FOS: Social and economic geography
FOS: Media and communications 200212 Screen and Media Culture 200205 Culture Gender Sexuality 190299 Film Television and Digital Media not elsewhere classified 190205 Interactive Media 160499 Human Geography not elsewhere classified FOS: Arts (arts history of arts performing arts music) FOS: Educational sciences 190104 Visual Cultures FOS: Other humanities 200104 Media Studies 130201 Creative Arts Media and Communication Curriculum and Pedagogy |
DOI: | 10.1184/r1/19369001.v1 |
Popis: | This invited guest lecture was given in the Spring 2021 and Spring 2022 semester offerings of "Grand Challenge First-Year Seminar: Unreality: Immersive and Spatial Media", (66-129) listed through the Dietrich College of Humanities and Social Sciences. The lecture explores how real-world landscapes are represented in virtual environments, and how this impacts our senses of space and place as it relates to understanding the world around us. |
Databáze: | OpenAIRE |
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