Applying personas in designing exergames for knee arthrosis

Autor: Mika Luimula, Kimmo Tarkkanen, Werner Ravyse, Teppo Saarenpää, Niina Katajapuu
Rok vydání: 2018
Předmět:
Zdroj: SeGAH
DOI: 10.1109/segah.2018.8401379
Popis: Personas are user archetypes created during the software development to highlight the essential differences of users within a target group. Personas are a less familiar design method in a game development context where they have mainly been used for in-game character creation and post-play player profiling. However, personas can guide detailed design decisions and define specific features when developing serious games for health. This paper shows a practical example of utilizing personas in the development of rehabilitation games for people with knee osteoarthritis — a common disease among elderly and people in their late working age that causes disability and pain.
Databáze: OpenAIRE