Applying personas in designing exergames for knee arthrosis
Autor: | Mika Luimula, Kimmo Tarkkanen, Werner Ravyse, Teppo Saarenpää, Niina Katajapuu |
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Rok vydání: | 2018 |
Předmět: |
ta113
Rehabilitation Video game development business.industry medicine.medical_treatment 05 social sciences Applied psychology ComputingMilieux_PERSONALCOMPUTING Software development Context (language use) 02 engineering and technology Persona 020204 information systems 0202 electrical engineering electronic engineering information engineering medicine ComputingMilieux_COMPUTERSANDSOCIETY Profiling (information science) 0501 psychology and cognitive sciences Working age business Psychology Games for Health 050107 human factors ta316 |
Zdroj: | SeGAH |
DOI: | 10.1109/segah.2018.8401379 |
Popis: | Personas are user archetypes created during the software development to highlight the essential differences of users within a target group. Personas are a less familiar design method in a game development context where they have mainly been used for in-game character creation and post-play player profiling. However, personas can guide detailed design decisions and define specific features when developing serious games for health. This paper shows a practical example of utilizing personas in the development of rehabilitation games for people with knee osteoarthritis — a common disease among elderly and people in their late working age that causes disability and pain. |
Databáze: | OpenAIRE |
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