The impact of heavy and disordered use of games and social media on adolescents' psychological, social, and school functioning
Autor: | Van Den Eijnden, Regina, Koning, Ina, Doornwaard, Suzan, Van Gurp, Femke, Bogt, Tom Ter, Leerstoel Finkenauer, Leerstoel Bogt, Youth in Changing Cultural Contexts |
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Přispěvatelé: | Leerstoel Finkenauer, Leerstoel Bogt, Youth in Changing Cultural Contexts |
Jazyk: | angličtina |
Rok vydání: | 2018 |
Předmět: |
Male
game addiction Full-Length Report Adolescent Social media addiction consequences Psychology Adolescent Medicine (miscellaneous) 050109 social psychology Personal Satisfaction Behavioral addictions Developmental psychology 03 medical and health sciences Sex Factors 0302 clinical medicine Sex factors Humans 0501 psychology and cognitive sciences Social media Longitudinal Studies 030212 general & internal medicine adolescents Child Social Behavior school functioning Academic Success Schools psychosocial well-being 05 social sciences General Medicine School functioning Behavior Addictive Clinical Psychology Psychiatry and Mental health Video Games Adolescent Behavior Female Psychology Social Media social media addiction |
Zdroj: | Journal of Behavioral Addictions, 7(3), 697. Akademiai Kiado Journal of Behavioral Addictions |
ISSN: | 2062-5871 |
DOI: | 10.1556/2006.7.2018.65 |
Popis: | AimTo extend the scholarly debate on (a) whether or not the compulsive use of games and social media should be regarded as behavioral addictions (Kardefelt-Winther et al., 2017) and (b) whether the nine DSM-5 criteria for Internet gaming disorder (IGD; American Psychiatric Association [APA], 2013) are appropriate to distinguish highly engaged, non-disordered users of games and social media from disordered users, this study investigated the impact of engaged and disordered use of games and social media on the psychosocial well-being and school performances of adolescents.MethodsAs part of the Digital Youth Project of the University of Utrecht, a three-wave longitudinal sample of 12- to 15-year-old adolescents (N = 538) was utilized. Three annual online measurements were administered in the classroom setting, including IGD, social media disorder, life satisfaction, and perceived social competence. Schools provided information on students’ grade point average.ResultsThe symptoms of disordered use of games and social media showed to have a negative effect on adolescent’s life satisfaction, and the symptoms of disordered gaming showed a negative impact on adolescents’ perceived social competence. On the other hand, heavy use of games and social media predicted positive effects on adolescents’ perceived social competence. However, the heavy use of social media also predicted a decrease in school performances. Several gender differences in these outcomes are discussed.ConclusionThe findings propose that symptoms of disordered use of games and social media predict a decrease in the psychosocial well-being and school performances of adolescents, thereby meeting one of the core criteria of behavioral addictions. |
Databáze: | OpenAIRE |
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