The Role of Emotion in Problem Solving: First Results from Observing Chess
Autor: | James L. Crowley, Thomas Guntz, Raffaella Balzarini, Philippe Dessus, Dominique Vaufreydaz |
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Přispěvatelé: | Interaction située avec les objets et environnements intelligents (PERVASIVE), Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire d'Informatique de Grenoble (LIG ), Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019])-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes [2016-2019] (UGA [2016-2019]), Laboratoire de Recherche sur les Apprentissages en Contexte (LaRAC), Université Grenoble Alpes [2016-2019] (UGA [2016-2019]) |
Rok vydání: | 2018 |
Předmět: |
Cognitive model
FOS: Computer and information sciences Computer science Concept Formation Computer Vision and Pattern Recognition (cs.CV) 0206 medical engineering Emotions Computer Science - Human-Computer Interaction Computer Science - Computer Vision and Pattern Recognition 02 engineering and technology Human-Computer Interaction (cs.HC) [STAT.ML]Statistics [stat]/Machine Learning [stat.ML] 020204 information systems Concept learning Situation model Chunking (psychology) 0202 electrical engineering electronic engineering information engineering Situation Modeling Problem Solving Working memory ComputingMilieux_PERSONALCOMPUTING [INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV] Cognition Fixation (psychology) 020601 biomedical engineering Chunking human activities Cognitive psychology |
Zdroj: | ICMI 2018-Workshop at 20th ACM International Conference on Multimodal Interaction ICMI 2018-Workshop at 20th ACM International Conference on Multimodal Interaction, Oct 2018, Boulder, Colorado, United States. pp.1-13 MCPMD@ICMI |
DOI: | 10.48550/arxiv.1810.11094 |
Popis: | International audience; In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We describe the design of an instrument for capturing and interpreting multimodal signals of humans engaged in solving challenging problems. We review results from a pilot experiment with human experts engaged in solving challenging problems in Chess that revealed an unexpected observation of rapid changes in emotion as players attempt to solve challenging problems. We propose a cognitive model that describes the process by which subjects select chess chunks for use in interpretation of the game situation and describe initial results from a second experiment designed to test this model. |
Databáze: | OpenAIRE |
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