Performance Analysis of an IoT Platform with Virtual Reality and Social Media Integration
Autor: | Gabriel-Miro Muntean, Anderson Augusto Simiscuka, Abhilash Krishnan |
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Rok vydání: | 2021 |
Předmět: |
Computer science
Interface (computing) 050801 communication & media studies 02 engineering and technology Virtual reality Social Internet of Things (SIoT) computer.software_genre 0508 media and communications 0202 electrical engineering electronic engineering information engineering Social media Computer networks Authentication Multimedia business.industry 05 social sciences Testbed Virtual Reality Usability Virtualization Interactivity Network Performance 020201 artificial intelligence & image processing The Internet business computer |
Zdroj: | Recercat. Dipósit de la Recerca de Catalunya instname """2020 IEEE 21st International Symposium on """"A World of Wireless, Mobile and Multimedia Networks"""" (WoWMoM)""" 2020 IEEE 21st International Symposium on "A World of Wireless, Mobile and Multimedia Networks" (WoWMoM) Recercat: Dipósit de la Recerca de Catalunya Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya) Dipòsit Digital de Documents de la UAB Universitat Autònoma de Barcelona WoWMoM Krishnan, Abhilash, Simiscuka, Anderson Augusto ORCID: 0000-0002-0851-2452 |
Popis: | The Internet of Things (IoT) is a growing network of physical objects where the devices are connected to the Internet through unique addressing schemes and multiple protocols. The increase of IoT devices in the recent years presents significant challenges in terms of security, authentication and usability. The recently introduced Social Internet of Things (SIoT) tries to address these challenges with the virtualisation of IoT devices and the use of an infrastructure where people and IoT devices can communicate with each other, both in the real-world and virtual-world, through a common platform. In the proposed SIoT architecture, IoT devices can be operated by virtual reality (VR) headsets and Twitter, a social media platform. The aim of the platform is to allow users to seamlessly operate IoT devices, using their preferred interface: remotely with text messages (i.e. tweets) and VR headsets or operate the IoT devices directly. This paper also describes the implementation of a testbed and presents the performance analysis of the solution, demonstrating its feasibility and low latency. |
Databáze: | OpenAIRE |
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