Affective patterns in serious games
Autor: | Jan K. Argasiński, Pawel Wegrzyn |
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Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
serious games
Computer Networks and Communications Computer science 02 engineering and technology Serious game Affect (psychology) computer.software_genre Game design Order (exchange) Multidisciplinary approach Human–computer interaction affective gaming Educational assessment 0202 electrical engineering electronic engineering information engineering Affective computing affective computing TRACE (psycholinguistics) learning ComputingMilieux_PERSONALCOMPUTING 020206 networking & telecommunications Hardware and Architecture Software design pattern 020201 artificial intelligence & image processing affective design game design computer Software pattern mining |
Popis: | We discuss affective serious games that combine learning, gaming and emotions. We describe a novel framework for the creation and evaluation of serious affective games. Our approach is based on merging pertinent design patterns in order to recognize educational claims, educational assessment, best game design practices, as well as models and solutions of affective computing. Bjork’s and Holopainen’s game design patterns have been enhanced by Evidence Centered Design components and affective components. A serious game has been designed and created to demonstrate how to outline a complex game system in a communicative way, and show methods to trace how theoretically-driven design decisions influence learning outcomes and impacts. We emphasize the importance of patterns in game design. Design patterns are an advantageous and convenient way of outlining complex game systems. Design patterns also provide favorable language of communication between multidisciplinary teams working on serious games. |
Databáze: | OpenAIRE |
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