Digital gaming culture in Vietnam: an exploratory study
Autor: | Matthew McDonald, Brian McCauley, Stephen Wearing, Truc Ha Thanh Nguyen |
---|---|
Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Sport
Leisure & Tourism 05 social sciences Geography Planning and Development Exploratory research ComputingMilieux_PERSONALCOMPUTING 050109 social psychology Consumption (sociology) 1504 Commercial Services 1506 Tourism 1608 Sociology Globalization Information and Communications Technology Tourism Leisure and Hospitality Management 0502 economics and business 0501 psychology and cognitive sciences Sociology of leisure Business Marketing 050212 sport leisure & tourism |
ISSN: | 0261-4367 |
Popis: | © 2020, © 2020 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. New information and communication technologies continue to spread rapidly into the Asian marketplace, which has led to new patterns of leisure consumption, one of the most popular being digital gaming. However, in Vietnam there is limited research on gaming as a leisure activity. The purpose of this study is to explore the phenomenon of digital gaming in Vietnam to better understand how it is practiced in this culture. Semi-structured interviews were conducted with twenty-five gaming industry figures and gamers. Thematic analysis was used to guide data collection and analysis. The findings indicate that glocalisation, socialised gaming practices and competitiveness characterise the Vietnamese gaming experience. The distinct culture of Vietnam combined with globalised gaming consumption habits has created new modes of play culture, and hence leisure experiences that are growing in pervasive and influential ways. |
Databáze: | OpenAIRE |
Externí odkaz: |