Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine
Autor: | Paolo Piaggi, Marit Stordal Bakken, Regina Roller-Wirnsberger, Cafer Balci, Mathias Schlögl, Stany Perkisas, Melanie Dani, Stéphanie Miot, Hanna Pajulammi, Clara Drenth-van Maanen, S. S. Hernes, Katrin Singler |
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Přispěvatelé: | University of Zurich, Roller-Wirnsberger, Regina Elisabeth |
Jazyk: | angličtina |
Rok vydání: | 2022 |
Předmět: |
Aging
medicine.medical_specialty 11221 Clinic for Geriatric Medicine education 610 Medicine & health 2717 Geriatrics and Gerontology Session (web analytics) Education 03 medical and health sciences 0302 clinical medicine 1302 Aging Medical Surveys and Questionnaires Intervention (counseling) Health care M&M game medicine Training Humans Learning 030212 general & internal medicine Aged Social influence Polypharmacy Geriatrics Medical education Forgetting Polypharmacy Education Training Medical Gamification M&M game business.industry Teaching Gamification Ageing Action (philosophy) Curriculum Human medicine Geriatrics and Gerontology business Psychology 030217 neurology & neurosurgery |
Zdroj: | Aging Clinical and Experimental Research Aging: clinical and experimental research 455–463 |
ISSN: | 0394-9532 |
Popis: | Background Polypharmacy is becoming increasingly common and all doctors must be prepared to manage it competently. Aims The aim of this project is to evaluate the feasibility and use of a novel gamification-based teaching intervention on polypharmacy among doctors undergoing advanced geriatric training. Among others, one of the learning goals for the students was to be able to describe the adherence to medication. Methods Electronic questionnaire sent to students of the third session “evidence-based medicine in geriatrics” of advanced postgraduate course in geriatrics of the European Academy for Medicine of Ageing. Results Most students reported issues with forgetting doses and remembering sufficiently to establish a medication routine due to busy schedules as well as social influences around medication taking. Reflecting on the challenges of the game, most students reported that their own prescribing practice was likely to change. Discussion and conclusion The current model of learning appears to be a feasible approach for postgraduate medical education or in other areas of healthcare such as nursing or physiotherapy. Learning through action and reflection promotes deeper thinking and can lead to behavioral change, in this case thus enhancing the attitudes and understanding regarding pharmacological issues associated with ageing. Recommendations for future research in medical education about medication adherence are outlined. |
Databáze: | OpenAIRE |
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