Autor: |
Desy Safitri, Suci Awalia, Tunjungsari Sekaringtyas, Sri Nuraini, Ika Lestari, Yustia Suntari, Arita Marini, Rossi Iskandar, Ajat Sudrajat |
Rok vydání: |
2022 |
Předmět: |
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Zdroj: |
International Journal of Interactive Mobile Technologies (iJIM); Vol. 16 No. 06 (2022); pp. 188-205 |
ISSN: |
1865-7923 |
DOI: |
10.3991/ijim.v16i06.25729 |
Popis: |
The development of technology has a lot of influence in the field of education, one of which is in terms of learning media. Digital-based learning media are now being developed to create more fun learning, one of which is digital games. It is also known that digital games themselves positively influence increasing student motivation in the learning process. For this reason, the purpose of this study is to prove the effectiveness of digital game-based media in increasing motivation to learn science. The population group consisted of 129 students from Cluster I, North Sukabumi Village schools. Research sampling was carried out by simple random sampling to calculate the number of samples. The Slovin formula was used, which resulted in 98 students as the sample. This study used experimental research methods with a single group pretest-posttest, as for the instrument in a questionnaire using a Likert scale. The type of data analysis used in this research is an inferential analysis using a t-test. The results of this study indicate that digital game media positively influences students' learning motivation. The literature review comprises 40 studies. This study also shows that students experience increased learning motivation by using this digital game media. Because with this digital game media, students become more motivated to follow and understand the learning material being taught. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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