Animating suspended particle explosions
Autor: | Bryan E. Feldman, Okan Arikan, James F. O'Brien |
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Rok vydání: | 2003 |
Předmět: |
Artificial Intelligence and Image Processing
Field (physics) Computation natural phenomena Software Engineering computational fluid dynamics Mechanics Particulates medicine.disease_cause Combustion Computer Graphics and Computer-Aided Design physically based animation Soot Physics::Fluid Dynamics medicine Compressibility Particle Environmental science explosions fire Simulation Blast wave combustion Information Systems |
Zdroj: | ACM Transactions on Graphics, vol 22, iss 3 ACM SIGGRAPH 2003 Papers, SIGGRAPH '03, vol 22, iss 3 |
DOI: | 10.1145/1201775.882336 |
Popis: | This paper describes a method for animating suspended particle explosions. Rather than modeling the numerically troublesome, and largely invisible blast wave, the method uses a relatively stable incompressible fluid model to account for the motion of air and hot gases. The fluid's divergence field is adjusted directly to account for detonations and the generation and expansion of gaseous combustion products. Particles immersed in the fluid track the motion of particulate fuel and soot as they are advected by the fluid. Combustion is modeled using a simple but effective process governed by the particle and fluid systems. The method has enough flexibility to also approximate sprays of burning liquids. This paper includes several demonstrative examples showing air bursts, explosions near obstacles, confined explosions, and burning sprays. Because the method is based on components that allow large time integration steps, it only requires a few seconds of computation per frame for the examples shown. |
Databáze: | OpenAIRE |
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