Digital manipulation versus real one: learning and motivation in a case study on Storytelling
Autor: | Francesca Bertacchini, Assunta Tavernise, Eleonora Bilotta, Pietro Pantano |
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Rok vydání: | 2019 |
Předmět: |
education
learning Communication. Mass media 05 social sciences 050301 education Education (General) 02 engineering and technology General Medicine Story telling P87-96 Visual arts Learning experience motivation Information and Communications Technology 020204 information systems technology Cultural studies 0202 electrical engineering electronic engineering information engineering L7-991 Psychology laboratory 0503 education Storytelling Drama |
Zdroj: | Research on Education and Media, Vol 11, Iss 1, Pp 32-41 (2019) |
ISSN: | 2037-0830 |
DOI: | 10.2478/rem-2019-0006 |
Popis: | In this work, a Storytelling FabLab has been designed for the realization of virtual performances on a Shakesperian play in an elementary school. In this FabLab, many elements have been digitally manipulated: text, audio files, virtual actors on a 3D stage, and 3D Greek masks. Learning of contents and motivation have been assessed and compared to those of a traditional class working on the construction of real masks as artefacts. Regarding learning effectiveness, data show that there is no great difference between the score gained by the experimental group and the control one; however, results emphasize a high intrinsic motivation for both experimental and control groups. Moreover, qualitative results of both groups highlight the positive feeling of doing things reflecting user’s own interest: pupils want to invent their own stories and realize them (physically or digitally). |
Databáze: | OpenAIRE |
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