Programmable Graphics: The future of Interactive Rendering
Autor: | Tim Foley, Craig Kolb, Matt Pharr, Aaron Lefohn, Paul Lalonde, Geoff Berry |
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Jazyk: | angličtina |
Rok vydání: | 2007 |
Předmět: |
Parallel rendering
Computer science Software rendering computer.software_genre Graphics pipeline Rendering (computer graphics) Real-time computer graphics Computer graphics Engineering Graphics software Computer graphics (images) Tiled rendering Graphics General-purpose computing on graphics processing units Alternate frame rendering computer Texture memory ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Pharr, Matt; Lefohn, Aaron; Kolb, Craig; Lalonde, Paul; Foley, Tim; & Berry, Geoff. (2007). Programmable Graphics: The future of Interactive Rendering. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/3mz2s736 SIGGRAPH Classes |
Popis: | Recent innovations in computer hardware architecture---the arrival of multi-core CPUs, the generalization of graphics processing units (GPUs), and the imminent increase in bandwidth available between CPU and GPU cores---make a new era of interactive graphics possible. As a result of these changes, game consoles, PCs and laptops will have the potential to provide unprecedented levels of visual richness, realism, and immersiveness, making interactive graphics a compelling killer app for these modern computer systems. However, current graphics programming models and APIs, which were conceived of and developed for the previous generation of GPU-only rendering pipelines, severely hamper the type and quality of imagery that can be produced on these systems. Fulfilling the promise of programmable graphics---the new era of cooperatively using the CPU, GPU, and complex, dynamic data structures to efficiently synthesize images---requires new programming models, tools, and rendering systems that are designed to take full advantage of these new parallel heterogeneous architectures.Neoptica is developing the next-generation interactive graphics programming model for these architectures, as well as new graphics techniques, algorithms, and rendering engines that showcase the unprecedented visual quality that they make possible. |
Databáze: | OpenAIRE |
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