Programmable Graphics: The future of Interactive Rendering

Autor: Tim Foley, Craig Kolb, Matt Pharr, Aaron Lefohn, Paul Lalonde, Geoff Berry
Jazyk: angličtina
Rok vydání: 2007
Předmět:
Zdroj: Pharr, Matt; Lefohn, Aaron; Kolb, Craig; Lalonde, Paul; Foley, Tim; & Berry, Geoff. (2007). Programmable Graphics: The future of Interactive Rendering. UC Davis: Institute for Data Analysis and Visualization. Retrieved from: http://www.escholarship.org/uc/item/3mz2s736
SIGGRAPH Classes
Popis: Recent innovations in computer hardware architecture---the arrival of multi-core CPUs, the generalization of graphics processing units (GPUs), and the imminent increase in bandwidth available between CPU and GPU cores---make a new era of interactive graphics possible. As a result of these changes, game consoles, PCs and laptops will have the potential to provide unprecedented levels of visual richness, realism, and immersiveness, making interactive graphics a compelling killer app for these modern computer systems. However, current graphics programming models and APIs, which were conceived of and developed for the previous generation of GPU-only rendering pipelines, severely hamper the type and quality of imagery that can be produced on these systems. Fulfilling the promise of programmable graphics---the new era of cooperatively using the CPU, GPU, and complex, dynamic data structures to efficiently synthesize images---requires new programming models, tools, and rendering systems that are designed to take full advantage of these new parallel heterogeneous architectures.Neoptica is developing the next-generation interactive graphics programming model for these architectures, as well as new graphics techniques, algorithms, and rendering engines that showcase the unprecedented visual quality that they make possible.
Databáze: OpenAIRE